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Testimonials

Jazztronauts:

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"Jazztronauts is simultaneously a silly, chaotic multiplayer goof-off session and a truly avant-garde work of art that shows how little we have explored the space of what's possible in videogames. It's a moon landing in the shape of bouncy castle [...]The narrative and structure of Jazztronauts frame it as a secret experience, a kind of accident of circumstance or a mistake, twisting recycled videogame assets into something that feels special and even rare." - Bennett Foddy, creator of Getting Over It and QWOP

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"The writing was fantastic, extremely witty and charming. I felt like when I went up to a character after a mission they would have something interesting to say and they always did! The focused routes were really fun to go through and had me laughing a lot. What was different in my playthrough that probably factored in was that I experienced the majority of Jazztronauts alone in single player. The writing kept me coming back and invested as I grabbed as many odds and ends as I could to get more of the story unlocked. In terms of themes tackled in the writing, I think it handled writing from a meta premise very well and the ending supported the throughline of the narrative. I also want to thank you for writing a well done non-binary character. It's important to have that representation and seeing it made me very happy! It's a very special game and how it handled going through others works and what those works meant to them really hit me hard, but in a good way. Thank you and the team for making it." - Michael Miele, Game Designer



Sweet Penny Breath: 

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"HEY if you have ANY interest in twines/interactive fiction then you owe it to yourself to play this game!!!!!!" - Sisi Jiang, Narrative Designer

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Pass the $20:

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"Kathy I am in pain. Don't @ me. Why must you hurt me in this way. oof." - Lauren McCullagh, Composer

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